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6.6 (109)

Mouse's Test Build (With VIDEO)

en By Mouse P V P on June 24, 2012 5:07 AM , in pvp
Weapon Skills
Axe & Shield Sword & Axe
Chop Cyclone Axe Throw Axe Shield Bash Shield Stance Sever Artery Savage Leap Hamstring Dual Strike Whirling Axe
Utility Skills
Mending Bull's Charge "Shake It Off!" "For Great Justice!" Signet of Rage
Description

 This Build Needs to be updated

Error in Infomation - August 05, 2012 

 


stresstest.png

 

 

_____________________________________

Description
_____________________________________ 

This build focuses on many things. First let's talk about survival, when using this build it provides two shouts that AoE Heals, break stuns, provides boons, AoE Cleanse, and generates Adrenaline, the build provides a lot of Health and Armor, and your also using a shield to neglect damage. 15 points are placed into Discipline to get the minor trait "Fast Hands" so you can quickly weapon swap; when you weapon swap your next attack steals 1000 health and provides 100% crit chance for your Eviscerate, when swapping to sword and axe, your also steal 1000 health and your axe provides a 30% chance to AoE heal.

As you can see this build provides a lot of healing:

  • Heal 1000 every 5 seconds from weapon swapping
  • Heal 1360 every 20 seconds from "For Great Justice"
  • Heal 1360 every 20 seconds from "Shake it Off"
  • Heal 5910 every 20 seconds from Mending
  • Heal 370 every 3 seconds from Adrenal Health Trait
  • 30% chance to Heal 370 AoE from Sigil

  • 5% to cause your next attack to steal life when hit. (Rune)
  • Your next attack after using your heal skill steals life. (Rune)

  • 5% to cause your next attack to steal life when hit. (Rune)
  • 5% chance to heal when hit. (Rune)
     
     

Simple Rotations:

#1) Savage Leap -> Hamstring (Immobilize) -> Dual Strike -> Whirling Axe -> Weapon Swap -> Critical Eviscerate 

#2) Savage Leap -> Hamstring (Immobilize, making it so they can't dodge) -> Weapon Swap -> Critical Eviscerate -> Shield Bash (If they attempt to heal, interrupt it)

#3) Shield Bash -> Cyclone Axe -> Throw Axe -> Chop

#4) Bull's Charge -> Dual Strike -> Whirling Axe -> Rotation#2 -> Rotation#3

 

Stats

[Health]: 32,252
[Armor]: 2,438
[Healing]: 250
[Attack]: 2,624
[Critical Chance]: 34.67%


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Weapons
_____________________________________ 

[Weapon Skills]: Weapon Set 1
Each time you weapon swap you Heal 1000 health.

Burst skill
Eviscerate
 Eviscerate
______
Tango-recharge-darker.png
10
Leap at your foe with a devastating attack. Effect increases with adrenaline level.

*Swap to this weapon to finish off the target.
*When swaping to this weapon, you gain 100% chance to Critical Hit (Sigil). 
Chop
 Chop
  Chop your foe.
Redirect Arrow.png
Double Chop
 Double Chop
  Chop your foe twice.
Redirect Arrow.png
Triple Chop
 Triple Chop
  Deliver three final chops to your foe.
Cyclone Axe
 Cyclone Axe
________
Tango-recharge-darker.png
6

Spin around and attack all nearby foes.

*Used to cause Vulnerability.
*Used to strike multiple targets. 

Damage.png Damage: xxxx
Vulnerability.png4 Vulnerability: 8 s
Combo.png Combo FinisherWhirl
Range.png Range: 130

 

 
Throw Axe
 Throw Axe
Tango-recharge-darker.png
10

Throw an axe that cripples enemies.                                                

*Used to slow down Kiters.
*Used to slow down fleeing enemies.
*Immobilizes target with Leg Specialist


Damage.png Damage: xxxx
Crippled.png Crippled: 4 s
Combo.png
 Combo FinisherProjectile
Range.png Range: 900 

___________
Shield Bash
 Shield Bash
______
Tango-recharge-darker.png
25

Bash your foe with your shield and stun them.


*Used to stun target, time it properly to interrupt the enemy healing skill.

Shield Stance
 Shield Stance
Tango-recharge-darker.png
25
Block incoming attacks.

*Shield Stance makes you immunity to incoming damage. The 3 Seconds duration will help you survive as you wait for Healing cool downs.


[Weapon Skills]: Weapon Set 2

Burst skill
Flurry
 Flurry
Tango-recharge-darker.png 5

Immobilize your foes with a flurry of strikes. Effect increases with adrenaline level.

*Used to pin down targets and stack bleeds. I recommened using this ability only on fleeing targets, when your not tanking, or when your health is at full. Because you need the Adrenaline to keep you alive as the more Adrenaline built up the more powerful your passive Health Regeneration becomes. This Health Regneration is a Tactic trait called Adrenal Health.

[Adrenal Health]
Stage 1 healing: 125 every 3 seconds (unique effect)
Stage 2 healing: 240 every 3 seconds (unique effect)
Stage 3 healing: 360 every 3 seconds (unique effect)
Compassion contribution: none 

_____________
Sever Artery
 Sever Artery
  Bleed your foe with a slash.

*Used to stack Bleeds.  
Redirect Arrow.png
Gash
 Gash
  Bleed your foe with a gash.

*Used to stack Bleeds.  
Redirect Arrow.png
Final Thrust
 Final Thrust
  Strike your foe with a final powerful thrust.

*Try to finish your chain skill because Final Thrust will be your second highest direct damage dealing ability.
Savage Leap
 Savage Leap

Tango-recharge-darker.png
8

Lunge at your foe, striking them with your sword.

*Used as a Gap Closer and follow up with a hamstring to keep them in place.
Hamstring
 Hamstring
Tango-recharge-darker.png 15 Cripple your foe with a precise slash.

*Used to slow the targets movement. Additionally, Hamstring will also immobilize the target making it easier to stack bleeds and to land a Final Thrust. 
_____________
Dual Strike
 Dual Strike
Tango-recharge-darker.png 12 Strike your foe with both axes. Gain fury with each hit.

*Hits twice for high damage. Also grants Fury (20% critical hit chance). Used first to increase critical hit chance from attacks made afterwards.
Whirling Axe
 Whirling Axe
Tango-recharge-darker.png 20 Spin and attack nearby foes. You can move while spinning.

*Used to deal massive damage in AoE, this ability generates a lot of Adrenaline. 

 

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Traits
_____________________________________ 


[Defense Trait Line]: +250 Defense / +250 Healing
Thick Skin Extra armor when health is above 90%.                                                             
Adrenal Health Regenerate health based on adrenaline level.                                             

Turtle's Defense

Gain +200 toughness when crippledfrozenstunned, or immobilized.          

*For survivability, lessens the damage taken.       

Shrug It Off Activates Endure Pain at 25% health.        

*For survivability, 5 seconds of damage immunity will help as you wait for healing CDs                                                  


[Tactics Trait Line]: +300 Vitality / +30% Boon Duration
Determined Revival Gain 5 extra toughness per level while reviving.                                     
Fast Healer Increases revive speed by 10%                                                                       
Reviver's Might Grant might to nearby allies when you revive someone.                                

Leg Specialist Apply a 1-second immobilize whenever you cripple a target with a skill.            

*To immobilize fleeing targets        
Lung Capacity Shout cooldowns are reduced by 20%.                                                          
                          
*Makes it easier to spam your shouts                                              
Vigorous Shouts Shouts heal.

Vigorous Shouts [Trait]
Healing: 1,192
Compassion contribution: 80%
Notes: Cooldown times vary, radius normally 1,200                                      


[Discipline Trait Line]: +15 Prowess / +15% Brawn

Versatile Rage Gain 5 strikes of adrenaline on weapon swap.                                               
Fast Hands Reduces weapon-swap cooldown by 5 seconds.    

*Weapon swap as soon as possible to gain "Weapon Swap Effects" such as a Life Steal for 1000 Health and 100% critical hit chance.                                             

 

Inspiring Shouts Gain adrenaline when using a shout.

*Spamming shouts also help build up Adrenaline so you can quickly use your Burst.
Mobile Strikes Movement skills break immobilize.                                                              



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Sigil
_____________________________________ 

[Weapon Set 1]: Axe and Shield

Sigil of Intelligence            Your next attack after swapping to this weapon while in combat has a 100% chance to critical.

*On Axe for a 100% critical Eviscerate. 
Sigil of Superior Leeching Your next attack after swapping to this weapon while in combat steals some health.

*On Shield to steal 1000 Health. 


[Weapon Set 2]: Sword and Axe 

Sigil of Superior Leeching Your next attack after swapping to this weapon while in combat steals some health.

*On Sword to steal 1000 Health. 
Sigil of Superior Water       30% chance to Heal nearby allies. (This effect cannot trigger more than once every 10s)

*On Axe for 370 AoE Heal. 


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Amulet and Runes
_____________________________________ 

 

Amulet         Vitality          Power          Precision                                                
Knight's Amulet    +798    +569    +569
Soldier Stats: Reason:
+165 Vitality 
 
+50 Toughness
 
Shout Removes
conditions 
Rune of the Soldier provides a great amount of Vitality, the Warrior has 32k Health which will make him pretty damn hard to kill. In addition, your shouts removes conditions. The warrior Shouts already provides AoE Boons, Heal, generates health, and now it will cleanse harmful conditions off of you and your allies.

Vampirism(4)
__________ 

Divinity(2)

Stats: Reason:
+75 power

5% to cause your next attack to steal life when hit. (cooldown: 15s)

Your next attack after using your heal skill steals life. (Not in) 
_______________________________
 
+20 to all stats
 
+6% critical damage
The build has a lot of healing and life steal, the 4 runes of vampirism will help heal the warrior even more and the 2 runes of divinity are just a filler because mist form at 10% seemed quite useless when you hardly/dont even die.

Vampirism(2)
__________ 

Monk(4)

Stats: Reason:
+25 power

5% to cause your next attack to steal life when hit. (cooldown: 15s)

_______________________________
 
+75 healing

+15% boon duration

5% chance to gain health when hit. (cooldown: 10s)

With 2 Runes of Vampirisim and 4 Runes of the Monk, each time you get hit you have a chance to Steal Life and also have a chance to Heal. If you find that you hardly ever use your Mending because "Shake it off" and "For great Justice" are good enough to keep you alive, then I recommend going with this rune combination.

 

 

 

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Video Guide
_____________________________________ 

 

Video: http://www.youtube.com/watch?v=Otbu6n5rMyk&feature=plcp

 

 

 

 

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  • Tested this new Build during the Stress Test.
     
  • Let me know what you think of it.
     
  • This Build needs a name, help me out and name it for me. I might just pick your choice of name. 

Names:

  1. The Juggernaut (By Kawloon)
  2. The Inspirational Juggler (By Cirius Situation)
  3. The Mad Juggler (By Cirius Situation)
  4. The Hash Sliging Slasher (By Kairuwalker)
  5. The Purple Nurple (By Bluetapeboy)
  6. Spanky Tank (By Greatheart)
  7. Bulwark Beast (By Jon Snow)
  8. The Greyjoy (By AngryAssassin)

 


244ck77.jpghttp://epicguildwars2.com   ///   http://mouse.enjin.com 

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Comments (45)

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Mouse P V P's Forum Avatar
By Mouse P V P August 15, 2012
By Redscope August 14, 2012

First, a name.  Call this one "The Martialist" since he's based heavily in what the warrior class was going to be all about (before they decided to give multiple weapon sets to almost every class).  Rely heavily on swapping weapons.

 *Snip*

Thank you Redscope, I really apreciate your input and suggestions. I'm most-likely go back to the drawing board on this one since a lot has changed with the sigils, slot skills, traits, etc... while keeping it's concept of a Tanky/DPS/Mass healer type build (I've been busy perfecting the other builds which takes a great deal of time, testing, and research lol)

Redscope's Forum Avatar
By Redscope August 14, 2012

First, a name.  Call this one "The Martialist" since he's based heavily in what the warrior class was going to be all about (before they decided to give multiple weapon sets to almost every class).  Rely heavily on swapping weapons.

 

"Fear Me" is only really useful if you're going to gank one target.  Believe me I've faced warriors with it a lot in BWE3 and the only thing it did 1v1 is annoy you.  In a group, chances are you're not going to be close enough to anyone to get a full 3s of fear if you want to maximize the number of targets hit.  But if you want to just find one guy to zerg, screaming at him to make him completely 100% vulnerable and unable to act for 3s will be a guaranteed victory with little effort.

 

Notwithstanding the fact that I have never played a build like this, here are my thoughts:

 

I'd change your defensive traits (since one's illegal now anyway :p ) to "Embrace the Pain" and "Last Stand" so that you gain balanced stance whenever you are hit by an effect balanced stance would negate, and you also max adrenaline faster in fights where you're taking damage...which helps you heal

 

Bull's Charge can be swapped for Throw Bolas.  You'd lose the damage but you'd gain a 900m 4s immobilize with a 20s cooldown.  Honestly being able to keep someone immobilized for 1/4 of the fight would help this build much more (IMO) than charging in and knocking them down for 2 seconds just once.  Bull's Charge would better serve a heavy-hitter build and this guy is definitely no glass cannon.  He's a survivor mix.

 

He's probably got more of a 5-6 on the damage meter (of course how the hell would I know since its your creation lol).  If you're counting on that immobilize from Hamstring its only 1s, but couple that with Throw Bolas and you've got a 900m 4s immobilize followed by a 600m 1s immobilize and 7s cripple.  That's a pretty good opening drag on the target to put some damage out.  If you burst your signet in that time you've got swiftness to make up for the duration s/he'll be out of cripple and your Bola/Hamstring combo will be up before its out.

 

Eviscerate is a hard hitter but it has since been toned down by the stat balancing and the removal of 50% crit damage from Frenzy (which was the only thing making the warrior OP in the first place).

 

Hope you don't take my criticism too seriously.  Far be it from me to tell you what to do to have fun.  Build what you want and make it work, I'm sure you can.  I'm just throwing in some food for thought.

Mouse P V P's Forum Avatar
By Mouse P V P August 5, 2012
By shiva August 2, 2012

Hi Mouse, during the bwe3 i test this build with some change, for exemple i took away "bull charge" for trying the new "fear me" shout, and i have to say its now an amazing skill.

P.s. Because of BWE3 I wonder if it's a good way to change the build to get 30pt in Defense tree to get "Defy pain", we will loose "Fast hands" and "Mobile Strikes", hard chocie.

Replacing Bull's Charge for Fear me is definitely a viable option, I've tried it during BWE3 as well with the changes and was nice, in team fights it's absolutely amazing... If your team mate is just about to be finished by enemies, you can leap in, AoE Fear, and then resurrect your team mate just in time. It really depends on your playstyle, not saying which is better but because of the nice reduced cool down and increased duration of Fear, Fear Me might just be the better option for this build especially with Vigorous Shouts.

Personally I don't think its a good trade off, Fast Hands will help out your DPS by switching between weapon and preforming Eviscerates, etc... Also it was chosen so you can heal 1k every 5 seconds which is a big deal in survival, the crit damage is also nice for dps. If you put 10 more points into Defense, you will be sacrificing damage and surivialbility, but sure you get Endure Pain at 25 percent but personally my health rarely drops down that low unless I'm being team focused.

 

By Kamuipsyus August 4, 2012

love your builds mate but i'm a little curious.  Are the meters you post at the beginning of the build something you found or something you created??

I created it, adding and decreasing the bars for each Build.

ryuujinz's Forum Avatar
By ryuujinz August 4, 2012

If only thieves had someone like you Epic Mouse.

Kamuipsyus's Forum Avatar
By Kamuipsyus August 4, 2012

love your builds mate but i'm a little curious.  Are the meters you post at the beginning of the build something you found or something you created??

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Traits
Defense : 20 {II, XI}
20
II
XI
Tactics : 30 {I, VIII, XII}
30
I
VIII
XII
Discipline : 20 {IV, X}
20
IV
X
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