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4.7 (3)

sPvP Defensive/Support Guardian Build

en By sarcasm on June 11, 2012 10:03 AM , in "pvp"
Weapon Skills
Scepter & Focus Mace & Shield
Utility Skills
Description

Overview

sup.

my name is sarcasm and this is my first "build" on GW2Codex. this is the build that i was running throughout my entire sPVP BWE2 Guardian career (l0l). as the title says, it's a defensive/support based guardian build that i experimented with during the entire three-day beta weekend.

i'll paraphrase this thusly: this is my build and its formed around my play-style and how i like to play. this isn't an end all, be all build. this is how i, personally, play this type of guardian. feel free to take my build, use it as a template and tweak it to fit your own play-style.

this guide isn't done (yet) and i'll be adding more in the coming days.

Gear/Runes

for gear (necklace), i used the power/toughness/healing power necklace with the matching gem. it was the best fit for my play-style; if they have (or add) a toughness/vitality/healing power necklace and gem, i'd use that over the current one.

for runes, on armor, i use six Superior Runes of Dwayna.

for sigils, on weapons, i use four Superior Runes of Water on both main-hand weapon and off-hand weapon.

Skills

(to be added)

Traits

Valor:

V - Purity: out of all the choices for the first tier, purity is the best. while it doesn't seem useful, it can remove any condition every ten seconds. removing twenty plus stacks of bleed or vulnerability is big. losing any condition directly increases your survivability.

IX - Honorable Shield: another no-brainer. the other talents in the first and second tiers aren't that great and neither is this one, tbh, but it reduces the long cool down in shield of judgement and shield of absorption, which, again, directly increases your survivability and your teammates. having protection (-33% damage for x seconds) up more is big. reducing a 2k hit by 660 is pretty big. focused mind is also another good talent, but, for my specific build, i use no meditations and thus, it's has no use. +90 toughness doesn't warrant it and 5% more mace damage is negligable. 

XI - Altrustic Healing: this talent is amazing. each time you use a virtue, you get health. each time you give them a boon through an ability, you get health. each time symbol of faith applies regeneration, you gain health. i can't praise this enough.

Honor:

III - Writ of Exaltation: this is an amazing talent. it increases the range of your main support ability - symbol of faith - by at least 50% or more. that's HUGE. it allows you more flexibility, more zone-denying... this trait is godly.

VII - Writ of Persistence: since the cool down on symbol of faith is low, adding this can bring the uptime of symbol of faith to near 100%. you can, however, sub this out for "Superior Aria", which, reduces shout cooldowns by 20%. i'd need to test these out to decide definitively on which one is better then the other.

XII - Battle Presence: do i need to explain this? allies around you gain passive regeneration. add in "Resolute" from the "Virtue" tree and this will make your virtue of resolve tick for around 300 with the best +healing power gear available in BWE2. add in symbol of faith and they'll be regenerating around 600 health per tick. there's no substitue for this.

Virtues:

V - Resolute: while this doesn't seem that great, tbh, it's extra free health that scales with +healing power. who doesn't love free healing?

Weapons

for weapons, my personal preference is this:

Specter/Focus (or Scepter/Shield)
1H Mace/Shield 

why?

with scepter/focus, you have ranged options. the auto-attack range is 900, but, allegedly, it's going to be increased to 1200 to match similarly-ranged weapons. "2" has a short cool-down and "3" is a utility spelled with its root and vulnerability. if you take the focus as a off-hand, you get a blind and regeneration ability on your "4" and a three-attack block on your "5". with shield, you get an AoE-cone protection ability (4) and a massie-ranged knockback (5) that also prevents enemies from returning into the area and blocks projectiles.

with mace/shield, you're an amazing, tanky juggernaut. your chain combo on "1" heals everyone around you in burst (and yourself) when it finishes. your "2" ability is awesome for both support and zone-denial for enemies, in that, with my suggested major traits, it makes the symbol much bigger. "3" is good if you're getting focused, but, since most abilities in this game are AoE or have a cleave, you can use it to out-put damage. as said above in the scepter section, "4" is an AoE-cone protection buff that damages and "5" is an awesome push-back/zone-denial tool. 

there's - of course - other options for weapons, but these are my personal choices for this specific build.

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sPvP Defensive/Support Guardian Build

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Comments (7)

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sarcasm's Forum Avatar
By sarcasm June 13, 2012
By Raucous June 12, 2012

I like the idea behind this. I think our play styles vary slightly so I'd tweak it to fit mine, but I've been working on a support/CC build and I like some of your support ideas a great deal. I have one question regarding "Battle Presence". Did you get a feel for or an exact range on what "nearby allies" meant? I'd love to know if this is 300/600/900 on the range. I play as a trio/quad right now who all play ranged types with a vary Kity play style so any ability that is based on less than 600 range tends to be bad for my play style. Thx

it has a decent range, but nothing amazing; however, my suggestion would be, unless you're defending a point, you should be running around with your friends and protecting them or aiding them. don't try and act like a "traditional" support and sit back and cower. with all the protection, the passive healing and the sheer amount of defense this suggested spec has, you can wade into a group of foes and come out virtually unscathed.

i've won a 2v5 with this spec and the suggested abilities when combined with a rather mediocre greatsword warrior at the keep. it was glorious.

Raucous's Forum Avatar
By Raucous June 12, 2012

I like the idea behind this. I think our play styles vary slightly so I'd tweak it to fit mine, but I've been working on a support/CC build and I like some of your support ideas a great deal. I have one question regarding "Battle Presence". Did you get a feel for or an exact range on what "nearby allies" meant? I'd love to know if this is 300/600/900 on the range. I play as a trio/quad right now who all play ranged types with a vary Kity play style so any ability that is based on less than 600 range tends to be bad for my play style. Thx

sarcasm's Forum Avatar
By sarcasm June 12, 2012
By TheHeroTheory June 11, 2012

After reading my previous I realized I sound like an a-hole, but heres what I meant by it.

You have chosen very limited active heals. You missed some good heals like the "Healing Breeze" and "merciful intervention".

With your traits you seem to be all for "symbols" but you only have one symbol. You miss out on having almost double the amount of time with your Tome of Courage.

"Hold the line" is ok but the healing is weaker than "sancuary" and half as useful utility-wise, because sancuary can be used for knocking an opponent off of something.

You also have several skills that dont heal at all.  Like retreat, nice to get around a little quicker but your job is more to hold a place down than to run all around. Plus you can still get around quickly with the 2 teleport "meditations" that also heal you with the right traits.

Like I said you just need some more synergy 

i did try out different utilities and as i said before, i kept switching them out when the situation called for it; i didn't always have "hold the line!" on my bar and i use "sanctuary" several times throughout my PvP experiences in the BWE2. tbh, i almost never used my elite skill, simply because i never needed to use it.

i did try out "healing breeze" and "merficul intervention", but, for some reason... neither of these "meshed" with me. idk what it was; i tried them out, i used them for several matches, but, i just wasn't feeling it. those two skills were actually my first choices when i went into BWE2 PvP, but, after i finished my stint that day, i went with "signet of resolve" over "healing breeze". it just felt better to me personally.

as i said in the post before your first one, if the beta was still active, i'd switch out writ of persistence for the shout reduction trait since i have three shouts as my utility skills.

as for "hold the line" vs "sanctuary", well, if you consider the fact that PvP in BWE2 is very chaotic and in a public game, people aren't expected to know what your abilities do, "hold the line" is very useful; add in the fact that you get protection and regeneration to everyone in range on a short cool down, it's more usefu then it seems. combine the regeneration with symbol of faith and virtue of resolves passive and it'll seem more impressive, then.

"retreat" is one of those skills that doesn't seem that great (for my build specifically), but, then you consider what it gives: aegis and swiftness.

with aegis, it can block anyone ONE attack. that's huge. with the right timing (and obvious queues on my opponents parts), i've been able to block warrior adrenile skills in my teammates by popping aegis. i've also saved teammates with the swiftness boost because they were able to kite better.

the synergy is there, but, it seems less obvious, tbh, when you look at the other skills guardian has available toward support. honestly, utility skills come down to personal preference, as, this discussion revealed. that's why everytime i see that GW2 has no "choice", i'm very confused.

TheHeroTheory's Forum Avatar
By TheHeroTheory June 11, 2012

After reading my previous I realized I sound like an a-hole, but heres what I meant by it.

You have chosen very limited active heals. You missed some good heals like the "Healing Breeze" and "merciful intervention".

With your traits you seem to be all for "symbols" but you only have one symbol. You miss out on having almost double the amount of time with your Tome of Courage.

"Hold the line" is ok but the healing is weaker than "sancuary" and half as useful utility-wise, because sancuary can be used for knocking an opponent off of something.

You also have several skills that dont heal at all.  Like retreat, nice to get around a little quicker but your job is more to hold a place down than to run all around. Plus you can still get around quickly with the 2 teleport "meditations" that also heal you with the right traits.

Like I said you just need some more synergy 

TheHeroTheory's Forum Avatar
By TheHeroTheory June 11, 2012

I can see where you were going with this but tbh it seems to miss the mark. Idk if its because youre using a build from an earlier beta or what but the guardian has been updated some of the traits you've chosen have been changed.

I'd suggest trying to find skills and traits that ALL benifit eachother. IMO

.
Traits
Valor : 30 {V, IX, XI}
30
V
IX
XI
Honor : 30 {III, VII, XII}
30
III
VII
XII
Virtues : 10 {IX}
10
IX
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