sPvP Defensive/Support Guardian Build
|Scepter & Focus||Mace & Shield|
my name is sarcasm and this is my first "build" on GW2Codex. this is the build that i was running throughout my entire sPVP BWE2 Guardian career (l0l). as the title says, it's a defensive/support based guardian build that i experimented with during the entire three-day beta weekend.
i'll paraphrase this thusly: this is my build and its formed around my play-style and how i like to play. this isn't an end all, be all build. this is how i, personally, play this type of guardian. feel free to take my build, use it as a template and tweak it to fit your own play-style.
this guide isn't done (yet) and i'll be adding more in the coming days.
for gear (necklace), i used the power/toughness/healing power necklace with the matching gem. it was the best fit for my play-style; if they have (or add) a toughness/vitality/healing power necklace and gem, i'd use that over the current one.
for runes, on armor, i use six Superior Runes of Dwayna.
for sigils, on weapons, i use four Superior Runes of Water on both main-hand weapon and off-hand weapon.
(to be added)
V - Purity: out of all the choices for the first tier, purity is the best. while it doesn't seem useful, it can remove any condition every ten seconds. removing twenty plus stacks of bleed or vulnerability is big. losing any condition directly increases your survivability.
IX - Honorable Shield: another no-brainer. the other talents in the first and second tiers aren't that great and neither is this one, tbh, but it reduces the long cool down in shield of judgement and shield of absorption, which, again, directly increases your survivability and your teammates. having protection (-33% damage for x seconds) up more is big. reducing a 2k hit by 660 is pretty big. focused mind is also another good talent, but, for my specific build, i use no meditations and thus, it's has no use. +90 toughness doesn't warrant it and 5% more mace damage is negligable.
XI - Altrustic Healing: this talent is amazing. each time you use a virtue, you get health. each time you give them a boon through an ability, you get health. each time symbol of faith applies regeneration, you gain health. i can't praise this enough.
III - Writ of Exaltation: this is an amazing talent. it increases the range of your main support ability - symbol of faith - by at least 50% or more. that's HUGE. it allows you more flexibility, more zone-denying... this trait is godly.
VII - Writ of Persistence: since the cool down on symbol of faith is low, adding this can bring the uptime of symbol of faith to near 100%. you can, however, sub this out for "Superior Aria", which, reduces shout cooldowns by 20%. i'd need to test these out to decide definitively on which one is better then the other.
XII - Battle Presence: do i need to explain this? allies around you gain passive regeneration. add in "Resolute" from the "Virtue" tree and this will make your virtue of resolve tick for around 300 with the best +healing power gear available in BWE2. add in symbol of faith and they'll be regenerating around 600 health per tick. there's no substitue for this.
V - Resolute: while this doesn't seem that great, tbh, it's extra free health that scales with +healing power. who doesn't love free healing?
for weapons, my personal preference is this:
Specter/Focus (or Scepter/Shield)
with scepter/focus, you have ranged options. the auto-attack range is 900, but, allegedly, it's going to be increased to 1200 to match similarly-ranged weapons. "2" has a short cool-down and "3" is a utility spelled with its root and vulnerability. if you take the focus as a off-hand, you get a blind and regeneration ability on your "4" and a three-attack block on your "5". with shield, you get an AoE-cone protection ability (4) and a massie-ranged knockback (5) that also prevents enemies from returning into the area and blocks projectiles.
with mace/shield, you're an amazing, tanky juggernaut. your chain combo on "1" heals everyone around you in burst (and yourself) when it finishes. your "2" ability is awesome for both support and zone-denial for enemies, in that, with my suggested major traits, it makes the symbol much bigger. "3" is good if you're getting focused, but, since most abilities in this game are AoE or have a cleave, you can use it to out-put damage. as said above in the scepter section, "4" is an AoE-cone protection buff that damages and "5" is an awesome push-back/zone-denial tool.
there's - of course - other options for weapons, but these are my personal choices for this specific build.