|Scepter & Focus|
This build is expected to make an Elementalist based on conditions. It is based primarily on the great Signet of Fire and on Stone Shards.
It is therefore expected to get a very good survivability while burning and bleeding drains the health of the enemy with a relative slow, because it's really nice to do something else than burst on fire from time to time.
It will be used under the earth affinity for 95% of the time.
This build will be very effective against the "glass cannon" so loved by many players, because it is based primarily Health degeneration passing through the target's armor.
Carrion's amulet + jewel: + 923 Conditions damage + 644 Power + 644 Vitality
Superior Rune of the undead * 6: 183 conditions damage + 50 Toughness + 5% toughness → conditions damage
Sigil of superior Smoldering (burn + 10%)
Sigil of superior Agony (bleeding + 10%)
We obtain the following stats:
This build is largely based on the Signet of fire: Indeed, this Signet will bring opportunities to passively enhance critical chance! Great!
Hahahah ... Well, actually, just don't mind about passive.
If it is so great, it's thanks to the enormous length of the burn it inflicts, 9s + 3s = 12s + 10% from sigil + 30% from 30 points in fire, for a burn of 16.8 seconds every 16 seconds!
With a score of 1450 in Malice, we obtain a skill that removes 680 hp per second, for a total of ~ 11,500 in 16.8 s, needing to be cast only once all 16s!
To inflict damage, we will also use the first skill of scepter, Stone Shards :
The bleeding lasts 8,4 seconds (6 + 10% + 30%).
It deals 113 damage per second with malice.
Most importantly, it's inflicted 3 times with each hit.
Each time you use this skill inflicts for a total of 2850 damage spread over ~ 8,5 seconds for 340 damage per second.
All you have to do is to use the Signet when it is reloaded, spam Stone Shard, and survive enough to empty the enemy's health.
There's 4 purely defensive weapon skills:
The rock barrier for more armor;
Dust devil to blind the enemy;
The magnetic wave to remove the conditions (Very important!) And return the projectiles;
And finally 4 seconds of invulnerability from Obsidian flesh;
Do not hesitate either to use the Signets, since their passive still apply thanks to the earth trait XII.
Signet of Fire: ( deep Charr Voice : ) Do I have to draw you a picture? Constant burning, that's great.
Signet of Water/ Earth: There's no CC on the weapons, so it's good to have some in the utilities.
Each signet give fiery aura + swiftness + protection + fury, so it's good to have as many of them as possible. ( And as there's always swiftness, the signet of air is useless. )
30 on fire. Why?
Mainly to increase the conditions' duration. If conditions lasts 30% longer, I'll inflict 30% more damage.
Burning fire: Because adding 3 seconds burning to each fire Signet is just great.
Fire's embrace: Because I have a lot of Signets, and the burning is very effective in this build.
Burning precision: Because I'm under fury most of the time, which means ~30% crit chance.
30 on earth. Why?
+ 300 in Toughness is good. + 300 in Malice is better.
Signet Mastery: The Signets are very important, if I can use them more often, it's nice.
Elemental Shielding: Means 33% less damage most of the time.
Written in stone: To use Signets without losing passive ability.
10 in Air Magic. Why?
Zephyr's boon is great with the high amount of auras in the build.
If you had the courage to read so far, first of all thank you for your patience and your attention.
Special thanks to oledirty for the build's name.