Two Handed Symbol Master
Two Handed Symbol Master
The Two Handed Symbol Master is designed to take advantage of Symbol of Wrath and Symbol of Protection while still doing a good amount of damage with the Greatsword. The build also has a bit of control thanks to the Hammer.
The idea is to stay with the Greatsword as long as you are on the offensive then switch over to the Hammer when you are in need of more control/defensive tactics.
While utilizing the Greatsword you will want to use Symbol of Wrath as much as possible. Due to the traits I have chosen from the Honor traitline SoW will be larger and last longer as well as heal, allowing you to stay in the fight longer. The beauty behind SoW is it will also cause burning to your foes which will in turn increase your damage delt to them by 10% thanks to the Fiery Wrath trait. I have also selected Zealous Blade from the Zeal traitline to add healing to Greatsword attacks. Due to the amount of +healing in this build the healing recieved from SoW and your Greatsword attacks should keep you in the thick of battle for longer periods of time.
If you are dealing with a foe that is giving you trouble this is when you will want to switch to the hammer and utilize it's abilites to keep your foe off balance with skills such as Banish to knockback your foe and Zealot's Embrace to immobilize foes. Ring of Warding is a great utility skill in that it can be used as both a defensive ability against melee classes as well as way to trap foes inside with you so that you can bash them with your hammer. If used properly it can even be used for simple area denial. Symbol of Protection will also add to your defense while weilding the hammer as it will give both protection and healing.
For utility skills I have chosen Signet of resolve for the heal and condition removal. Smite condition for further condition removal and a bit of added damage. Signet of judgment to reduce some incoming damage and finally Bane signet which adds more power to this build allowing you to hit harder but it also adds a knockdown to give the build a bit more control when it needs it.
Amulet + Jewel: Cleric's + Soldier's: 694 power | 644 toughness | 789 healing | 75 vitality
Runes: 6 x Rune of the Forge: 165 toughness | at 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s) | +20% protection duration | +15% burning duration
Sigil Greatsword: Sigil of Superior Smoldering: When you apply burning it last 10% longer
Sigil Hammer: Sigil of Superior Battle: You gain 3 stacks of might for 20s when you swap to this weapon while in combat
To make your build